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发表于 2011-3-16 10:37
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Ninja Gaiden III: A Cut Above the Rest
IGN sits down with Team Ninja studio head Yosuke Hayashi.
In June 2008, famed Ninja Gaiden developer and Team Ninja studio head, Tomonobu Itagaki, resigned from his position. He has since formed his own company, Valhalla Games, and plans to release his new game, Devil's Third, under THQ. Tasked with replacing him was Yosuke Hayashi, who gained notoriety after directing the Ninja Gaiden Sigma series on PlayStation 3, Ninja Gaiden: Dragon Sword on Nintendo DS, and Metroid: Other M on Wii.
Yosuke's two upcoming projects include Ninja Gaiden III for Xbox 360 and PlayStation 3, and Dead or Alive: Dimensions for 3DS. IGN recently sat down with Yosuke to get the latest on those titles, what he thinks about Japanese game development, and if his studio will ever work with Nintendo again.
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IGN: Has Tomonobu Itagaki's departure from Team Ninja had any effect on the focus of the development on Ninja Gaiden III and the Dead or Alive properties?
Yosuke: Since his departure, the team really hasn't changed at Tecmo. So, we are still the same team and have the same vision. When you play Dead or Alive: Dimensions and Ninja Gaiden III, you'll have a better idea of what the current team's vision is. I can tell you the soul of the two series is still in there.
IGN: For Ninja Gaiden II, it seems when the series came to Xbox 360 the focus was on full dismemberment and as much blood as possible. What will be the big gameplay innovation for the third title?
Yosuke: Ninja Gaiden I was all about cutting people and in Ninja Gaiden II it was about dismembering enemies. In Ninja Gaiden III, you're going to experience something new regarding the feeling of cutting people. This is going to be new because you'll actually feel how it is to cut through someone; you'll feel the bones breaking. We're going to focus on the feeling of cutting someone more than dismembering them.
You'll actually feel how it is to cut through someone; you'll feel their bones breaking.IGN: When you say you'll "feel" it, do you mean there will be something with force-feedback or re**tance when cutting someone?
Yosuke: Yes, you'll have to press buttons, things like that, to have your katana go through the bodies. There will be force-feedback also to reinforce the idea. There will be work to cutting somebody. The intention for this title is to focus on the feeling of cutting someone instead of just going through entire armies of bad guys.
IGN: The series has been known for its strong difficulty. Can we expect Ninja Gaiden III to be just as hard?
Yosuke: We are trying to design the game so that anyone can take it on and experience the action. You can expect it to be less demanding than Ninja Gaiden II, it won't be as hard as that. It might taste a bit different, but it will still stay Ninja Gaiden, and we don't think the difficulty is a big issue.
IGN: What can you tell us about Ninja Gaiden III's story? Is it a reboot of the series?
Yosuke: The story will take place right after Ninja Gaiden II. It's going focus more on Ryu Hayabusa's history and background. It's going to focus on all aspects of his ninja lifestyle and his dark side. We're looking at Ryu as a human being and not a generic ninja character.
IGN: You say this game will look at Ryu's history, does this me we'll see more interactions from characters from the Dead or Alive series?
Yosuke: This time we really want to focus on Ryu himself. There won't be any playable characters apart from him. There won't be characters from Dead or Alive.
IGN: In the first two Ninja Gaiden titles, there was a lot of focus on leveling up and improving your weapons. Since the gameplay is being changed a bit for the third game, will players have to do something different?
Yosuke: We consider Ninja Gaiden I and Ninja Gaiden II's design to be old. We are trying something new for the gameplay and starting over from scratch. That kind of design is old so we're going to change things.
IGN: The main complaint we hear from people for the past games was that the camera; it moves so fast and can't keep up with the action. Are you addressing this for Ninja Gaiden III?
Yosuke: We are aware the camera was a bit dodgy in the past games. We're currently addressing this issue so the camera moves smoothly. But, we don't want to use the camera as a tool to see afar. We still want to have the same camera angle and we're working on the issue.
When will we get to see Ninja Gaiden III?
Yosuke: We'll have a press demo available only at E3. We'll keep you updated after that when players will be able to see the game.
IGN: When you revealed Ninja Gaiden III last year, you published this teaser image (below) and later said it contained hints about the game. Can you explain what this image means?
Yosuke: Ryu is unmasking himself, and it's a way of attracting people to his world. We are trying to have people enter the real Ryu Hayabusa. The amount of blood doesn't revolve around the idea of killing people, either; it could also be Ryu's blood. We're focusing not only on cutting people but also Ryu himself. |
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