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[业界] 343 industries工作室成员:梦之队还是杂牌军?

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发表于 2011-8-30 12:32 | 显示全部楼层 |阅读模式
由于棒鸡的离去,halo迫切需要一个强力的团队延续系列的辉煌,MS早就考虑到了棒鸡作为第二方工作室的不可靠,因此343 industries应运而生,当棒鸡真正离去时,343i接过这个重任,除了收纳部分原棒鸡的人员,招兵买马是在所难免,下面是一份343i的部分雇员名单,单纯从这些人的履历来看,可以说是一个梦幻之队,各大游戏工作室的各方面的领军人物都有,甚至包括对手sony的两大欧美工作室圣莫尼卡和顽皮狗的前雇员,当然,Killzone的Guerrilla工作室也有,最多的是小岛的Metal Gear Solid 4的制作人员,另外还有原老任的银河战士Retro studios工作室的 Jason Behr 和Kynan Pearson,使命召唤这个和halo平起平坐的FPS的前雇员也有份。其它的还有工业光魔、Bioware、育碧、Gearbox、Bioshock 2的2K Games等等,看来halo的吸引力还是很大的,能为这个辉煌的游戏系列工作,应该是一件很让人兴奋的事情(估计MS给的的薪水也很高)。但愿343i能一路走好,延续甚至超越halo前面10年的辉煌。
Design:
- Scott Warner @scott_343
- Jesse Snyder - (former Call of Duty lead designer, creator of Nazi Zombies) @thejessesnyder
- Jason Behr (Metroid Prime 1/2)
- Chris Haluke (Design Lead on Killzone 3)
- Dan Callan @danjamin
- Paul Parsons @paul_par
- M.E. Chung @lizmechung
- Kevin Franklin @kevin_franklin
- Paul Ehreth (Shadowrun)
- Kendall Deacon Davis
- Jonathan Schwartz (UI Design)
- Chris King (Volition)
- Kynan Pearson (Metroid Prime series)
- Chad Armstrong - Shishka (apparently he's doing the Achievements and Terminals in CEA -yeah i wrote that around e3 time, and i can't remember where i read that)

Art and Animation:
- Ryan Payton (Metal Gear Solid 4) @ryanpayton
- Vic Deleon (Halo: Reach) @vicdeleon
- Paul Pepera (Doom 4)
- Donnie Taylor (ex-Bungie contract)
- Wei Wiharjo Chen (The Saboteur)
- Jonathan Wood (EA Tiburon)
- Johnny van Zelm (Sony Online Entertainment)
- Mike Murrill (Naughty Dog)
- Daveed Kaplan
- Will Christiansen (contract, ex-Bungie contract)
- Tim Diaz (God of War 3)
- Chris Buckley The_DrMouse (Graphic Designer)
- Neill Harrison (Rare)

Producers:
- Dan Ayoub @Danayoub (Executive Producer)
- Gavin Carter (Fallout 3, TES: Oblivion) @gavinc343
- Veronica Peshterianu (The Sims 2)
- Corrinne Robinson
- Alex Cutting
- Che Chou (Forza 3) @chespace

Engineering:
- Joe Waters (Shadowrun)
- Matt Brown (Bioshock 2)
- Peter Kugler (Microsoft SDET)
- Zhi Min Chen (KAOS)
- Corrinne Yu (Gearbox)

AudioVisual:
- Cinematic Director: Brien Goodrich (Forza)
- Composer: Neil Davidge (Massive Attack)
- Audio Director: Sotaro Tojima (Metal Gear Solid 4)
- Schlerf @schlerf (Writer)

Kiki Wolfkill - (Turn10) Producer
Allison Stroll - (MS Publishing) Producer
David Yu - (Pseudo Interactive) - CTO
Bonnie Ross - (MS Publishing) - Group General Manager
Chris Lee - (MS Publishing) - Senior Producer
Humberto Castaneda - (MS Publishing) - Producer/Waypoint
Josh Holmes - (Propaganda Games) - Studio Creative Director
Corrinne Robinson - (McFarlane Toys) - Associate Producer
Scott Parrish - (Industrial Light + Magic) - Lead Creature Technical Director
Christopher French (Propaganda Games) - Designer
Brad Welch - (Pandemic) - Lead Designer
Ray Almaden - (EA/LMNO & Guerrilla Games) - Lead Designer
Armando Troisi - (Bioware & Propaganda) - Narrative Director
Tom French - (Pandemic) - Senior Mission Designer
Dan Ayoub - (Ubisoft & Propaganda) – Producer

Nicolas Bouvier (Sparth) - worked on Prince of Persia stuff and Rage
Tom Scholes - Worked on Guild Wars/GW2
Gabriel Garza (Robogabo) - Guys is insanely good concept designer
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