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[PC] 《暗黑破坏神3》2月就出?...........少年你太天真了!

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发表于 2012-1-22 14:37 | 显示全部楼层 |阅读模式
原址:http://pc.ign.com/articles/121/1216836p1.html

原文:
Remember a little while ago when the Internet was pretty sure Diablo III was going to come out in February? Blizzard quickly debunked that rumor, and based on what game director Jay Wilson had to say in a recent post, it sounds like there's still quite a bit of work to do before Diablo III will finally be ready to ship.

Diablo III was announced back in 2008 and was in production well before then. It's been over a decade since the release of the last Diablo product. Many just want to play at this point, but Wilson recommends patience. "While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it," said Wilson. "I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game."

The exact release date for Diablo III has yet to be revealed, though Blizzard said in late 2011 to expect Diablo III in early 2012. So what has the development team at Blizzard been working on? Quite a bit, as it turns out.

Wilson points out that Scrolls of Identification have been taken out of the game. Traditionally in Diablo, these scrolls needed to be carried around and used on powerful magical items in order to discover their statistical bonuses. In Diablo III you'll still need to identify items, but every class can do so without a need to use a scroll. If you find an unidentified item, you just click it, wait for a timer, Scrolls of Identificationand the item's full statistical readout is revealed. "We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect."

Of more significance is the removal of the Mystic artisan. Previously Blizzard had announced three artisans that would help you with crafting: the Blacksmith for weapons and armor, the Jeweler for gem modification, and the Mystic for item enchants. The Mystic was a substantially developed subsystem, as you can see on the game guide, but now it's gone. "Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we'll revisit the Mystic and enhancements at a later time."

The Nephalem Cube and Cauldron of Jordan have also been removed. Previously, the Cube and Cauldron let you break down items into component parts and sell them off in the field, which as development continued the team didn't like as much. "We found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk," said Wilson. "It's a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out." Salvaging items will now just take place at the Blacksmith. The team is also renaming the Stone of Recall, calling it simply Town Portal, and its functionality of bringing you back to town will be accessible from the skill bar instead of the inventory pane.

The core attribute system currently in the beta of Attack, Precision, Defense and Vitality is changing as well. For the final game, you'll get Strength, Dexterity, Intellect and Vitality. Strength boosts Barbarian damage and armor, Dexterity increases Demon Hunter and Monk damage alongside chance to dodge, Intellect ups damage for Wizards and Witch Doctors and increases health gained from globes, and Vitality increases overall health. "By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system," said Wilson. "The item hunt has always been based on secondary stats and affixes, and we're working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we've been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities."

Some of these changes will be rolled into the ongoing beta, though others will remain behind closed doors at Blizzard. Wilson claims changes will also be made to the skill and rune system, and it should be very interesting to find out exactly what. "Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released."

Sounds like there's still a lot going on under the hood. Hopefully that early 2012 release window holds true.
 楼主| 发表于 2012-1-22 14:37 | 显示全部楼层
翻译:
记得早些时候网上盛传暗黑3会在2月份发售的流言么?暴雪很快就否定了这个谣言,并且游戏的导演 Jay Wilson在近期的发言中称在暗黑3正式上市前还很有一些工作要做。

暗黑3早在08年就已经公布而且开发工作在跟早之前就已经进行了。距离暗黑前作已经超过了10年。很多人已经迫不及待的想玩到这款游戏了,但Wilson建议大家耐心等待。“在游戏的开发过程中我们花费了太多的时间在系统上,游戏已经够好了,快发售吧,”Wilson说道,“我认为这是一个不错的争论,但我不认为这是正确的。我们所制作的不仅仅是一个游戏,它是一个暗黑破坏神的续作!”

虽然暴雪在11年底就告诉玩家们请在12年初期待暗黑3的出现,但现在游戏的确切发售日仍未明了。那么游戏的制作组究竟在忙些什么呢?现在我们知道了答案。

Wilson指出,卷轴鉴定系统已经被取消。在以前的暗黑破坏神游戏中,你需要用卷轴来鉴定道具以发现道具的属性。在暗黑3中你道具仍然需要被鉴定,但你不再需要卷轴去完成这项任务。当你得到一些未被鉴定的道具,你只需要点击这个道具并等待一些时间,这个道具的所有属性都会被释出。我们喜欢这种找到一个礼物之后再打开它的感觉,但我们觉得为此而必须携带另一种道具是完全不必要的。"

更重要的改变是神秘人(密士)的消失。之前暴雪曾公布了三个工匠,负责武器和装备的铁匠,负责宝石系统的珠宝匠和负责道具附魔的神秘人。你在游戏指导上看到神秘人是游戏的一个重要子系统,但现在它不存在了。"附魔系统其实只是宝石和插槽系统的另一个名称罢了,过于专注这个系统只会拖延游戏的发售时间,因此我们可能会在以后(暗黑4?)再见到这个系统。”

奈非天魔方和约旦炼金炉系统也同样被取消了。之前暴雪曾说过魔方和炼金炉能分解道具来出售,而开发团队后来对这个系统失去了兴趣。因为我们发现保留这两个系统会导致玩家没有兴趣回城镇去卖道具,补给,打造装备以及和居民们互动。现在打造装备只能在铁匠处进行。暗黑团队也把回忆之石重命名为城镇传送点并将它的回城功能放到了界面上的技能栏中。

由攻击力,精度,防御力和活力组成的核心系统也进行了改变。游戏的最终版本你将会看到力量,敏捷,智力和活力四个要素。力量增加野蛮人的伤害和护甲;敏捷增加猎魔人伤害,武僧伤害和闪避;智力增加魔法师伤害,巫医伤害和生命之球的补充值;活力值增加所有的生命值。“通过这种给职业固定属性的做法,我们可以减少道具重叠,使道具多元化,创造一个简洁又有趣的道具系统。”Wilson说道,“道具的选择一向都是取决于第二项属性和词缀,而我们也正着手于给游戏加入更多的词缀以增强道具的多样性。单纯加入一些词缀已经可以对技能进行很大的拓展并增加道具的多样性和创造更多的可能性。”

其中一些改动会被加入到正在运营的beta版中,然而有一些仍会被暴雪封锁。Wilson表示技能系统和符文系统也会进行改动,并且会变得异常有趣。我们希望在反复的设计和决定之后,暗黑3不仅要达到我们的预期,更要在发售后的十年中继续保持活力。”
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